Do you hate fun? Look at this thing it rules! These options allow for way more versatility while still making you have to think carefully about your selection, neither one being overpowered and both needing some patience to master. I legit don’t understand why some people seem to hate it. A move set that hit like a pissed off rancor while also offering the best defense in the game. If you like a heftier hitting sword form, allow me to introduce you to my chill friend the CROSSGUARD STANCE. Effectively timing these moves together can make larger encounters way more fun. The blaster stance grants him a blaster and a solo saber allowing him to charge in for quick hits after a flurry of blaster bolts. Besides the already versatile options available from the opening of the game, such as the double bladed and dual wield stances, Survivor grants two additional stances to Cal throughout his adventure. This makes your choice of stances and skill point placement all the more important. This game throws new types of enemies into the mix consistently, made all the more challenging by the sheer number of enemies in some cases. Unfortunately for our growing Jedi boy here, he isn’t the only one who got more competent. This begins a steady drip feed of new abilities growing our jedi arsenal. For instance, by the time you finish the opening mission you’ve acquired a new grappling hook, further increasing Cal’s mobility. Each mission and world eventually leads to more powerful abilities too. Especially fun are the lightsaber duels against non-force wielding characters using lightsabers. Combat is fast paced but also requires careful thought as well as jedi like patience. His swings are more precise and powerful only enhanced by the new variety of stances he can choose from. His lightsaber skills also have improved, it really feels like he’s been hard at work for five years training in the bamboo to become a swordsman like no other. Cal starts off his time on the capital planet with lightsaber in hand force powers at the ready and his double jump and wall run traversal moves already available. Respawn has avoided one of the most notorious pitfalls of any sequel, depowering the player. Okay so the story is great, and I don’t want to talk about it too much for fear of accidentally spoiling something, so what about the gameplay? First things first.
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